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New village of Northwatch added w/ new NPC's and houses
Protective aura fix added
Captain's now trade helmet of the deep
Added more missing corpses to autoloot
Bed's fixed to not have ghost sleeper anymore (ask me to fix existing ones)
Added some missing foods
Website monster wiki page added
Website bounties page added
Fixed bug where messenger appears to no vocations
Crusader helmet quest moved to new NPC quest
Fixed healing and mana potions triggering leech
AoE no longer hit your own or party member summons
Nerfed all monsters paralyze intervals
Fixed demon oak chests
Protective aura fix added
Captain's now trade helmet of the deep
Added more missing corpses to autoloot
Bed's fixed to not have ghost sleeper anymore (ask me to fix existing ones)
Added some missing foods
Website monster wiki page added
Website bounties page added
Fixed bug where messenger appears to no vocations
Crusader helmet quest moved to new NPC quest
Fixed healing and mana potions triggering leech
AoE no longer hit your own or party member summons
Nerfed all monsters paralyze intervals
Fixed demon oak chests
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New bounty system added
Bounty talkaction added
Physical absorb and reflect modifiers added
Leech chance buffed from 50% to 100%
Mana leech displays animated text
Other minor fixes
Bounty talkaction added
Physical absorb and reflect modifiers added
Leech chance buffed from 50% to 100%
Mana leech displays animated text
Other minor fixes
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Companion's added to featured store tab
Machete cuts all grass
Fishing fixed and works again for chosen access
Simple spear added back to Rookstead monsters
Some monster reduced intervals on some fast recurring spells
Gravedigger coffin now accessible before finding key
Captains sell helmet of the deep
Copper and silver rings added to many humanoid creatures
Thieves loot nerfed further
Regal gear updated to all have 2 slots
Added access to warlock spawn
Fixed monsters walking on swimmable water
Weightless item not pickup able with full cap bug fix
Some quest log direction clarity added
Few other minor map and bug fixes
Machete cuts all grass
Fishing fixed and works again for chosen access
Simple spear added back to Rookstead monsters
Some monster reduced intervals on some fast recurring spells
Gravedigger coffin now accessible before finding key
Captains sell helmet of the deep
Copper and silver rings added to many humanoid creatures
Thieves loot nerfed further
Regal gear updated to all have 2 slots
Added access to warlock spawn
Fixed monsters walking on swimmable water
Weightless item not pickup able with full cap bug fix
Some quest log direction clarity added
Few other minor map and bug fixes
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Autoloot now supports, disabling, throw on ground and rarity items.
Monster speed fixes
Patched companion door exploit
Few particular corpses now work with autoloot
Fixed some rings not transforming on de-equip
Fixed some fluid sources not working
Demon hell access added
Keys EQCZ now disable-able when WASD walking
Monster speed fixes
Patched companion door exploit
Few particular corpses now work with autoloot
Fixed some rings not transforming on de-equip
Fixed some fluid sources not working
Demon hell access added
Keys EQCZ now disable-able when WASD walking
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Again player magic level progression buffed and current levels migrated to align with new formula
Increased loot rate to 1.5
Added dynamic forge item drop rates based on loot rarity
Greater monsters added guaranteed (almost) forged loot
Many monsters loot chance adjusted
Minor bug and map fixes
Increased loot rate to 1.5
Added dynamic forge item drop rates based on loot rarity
Greater monsters added guaranteed (almost) forged loot
Many monsters loot chance adjusted
Minor bug and map fixes
February 13, 2026 by Apollos
New Village: Northwatch
We've added Northwatch to Enigma. This is a wealthier district with a few player housing options available for purchase. A handful of NPCs have already settled in the area and more NPCs will be added in future updates.
You'll notice a large house that's currently inaccessible. This is the foundation for our upcoming VIP housing system, which will be introduced in later updates.
The village is live now. Check it out and claim your property while spots are available.
&
We've added Northwatch to Enigma. This is a wealthier district with a few player housing options available for purchase. A handful of NPCs have already settled in the area and more NPCs will be added in future updates.
You'll notice a large house that's currently inaccessible. This is the foundation for our upcoming VIP housing system, which will be introduced in later updates.
The village is live now. Check it out and claim your property while spots are available.
&

February 10, 2026 by Apollos
New Bounty Hunter System
Level 80+ players can now access the bounty hunter system by speaking with NPC Lance. This new system allows you to accept hunting contracts that task you with eliminating specific monster families throughout Almyria. Each bounty requires a set number of kills and rewards you with bounty points plus tiered loot rewards upon completion. Most tasks are repeatable but have a 12 hour cooldown, and you cannot repeat the same task consecutively, you must complete a different bounty in between.
The system features progression-based unlocking with multiple tiers of difficulty. Starter bounties are available immediately at level 80, while advanced contracts require bounty points to unlock. Rewards follow a tiered probability system with varying chances for different quality drops. Use the !bounty command to track your active task progress.
Please note this is a brand new system and will require tweaking based on feedback and gameplay data. Currently, the tiered loot primarily consists of items from the monsters' loot pools, but upcoming updates will introduce bounty exclusive rewards.
Level 80+ players can now access the bounty hunter system by speaking with NPC Lance. This new system allows you to accept hunting contracts that task you with eliminating specific monster families throughout Almyria. Each bounty requires a set number of kills and rewards you with bounty points plus tiered loot rewards upon completion. Most tasks are repeatable but have a 12 hour cooldown, and you cannot repeat the same task consecutively, you must complete a different bounty in between.
The system features progression-based unlocking with multiple tiers of difficulty. Starter bounties are available immediately at level 80, while advanced contracts require bounty points to unlock. Rewards follow a tiered probability system with varying chances for different quality drops. Use the !bounty command to track your active task progress.
Please note this is a brand new system and will require tweaking based on feedback and gameplay data. Currently, the tiered loot primarily consists of items from the monsters' loot pools, but upcoming updates will introduce bounty exclusive rewards.
February 6, 2026 by Apollos
I wanted to reach out especially to those who tried the beta in week one and stepped away. I completely understand, we had some real issues with balancing that made things frustrating, and I appreciate everyone who stuck around to give feedback.
The good news is we've spent the past week addressing those problems. Training and vocational progression have been rebalanced significantly, and affinity items are now much more accessible early on. The experience is in a way better place than it was at launch.
If you tried Almyria before and it didn't feel right, I genuinely think now's a good time to give it another shot. The game we have today is what we should have launched with, and I'd love for you to experience it in this more polished state.
Thanks again to everyone who provided feedback, we'll continue to only get better from here.
The good news is we've spent the past week addressing those problems. Training and vocational progression have been rebalanced significantly, and affinity items are now much more accessible early on. The experience is in a way better place than it was at launch.
If you tried Almyria before and it didn't feel right, I genuinely think now's a good time to give it another shot. The game we have today is what we should have launched with, and I'd love for you to experience it in this more polished state.
Thanks again to everyone who provided feedback, we'll continue to only get better from here.
January 30, 2026 by Apollos
The Beta Season for 2026 has officially started!
You can download the client now from our website:
https://www.almyria.com
Please keep in mind this is still a beta. We’ve made several major system changes, so bugs are expected as we work through this phase together. Your patience and feedback mean a lot to us.
If you've found a bug, please do one of the following:
Report it in the #bug-reports channel on Discord
Or use the in-game report window (Ctrl + R)
You can download the client now from our website:
https://www.almyria.com
Please keep in mind this is still a beta. We’ve made several major system changes, so bugs are expected as we work through this phase together. Your patience and feedback mean a lot to us.
If you've found a bug, please do one of the following:
Report it in the #bug-reports channel on Discord
Or use the in-game report window (Ctrl + R)
January 12, 2026 by Apollos
2026 Beta Season Launch
We're excited to announce that the new beta season will be launching on:
Friday, January 30, 2026 4:00 PM UTC
Lowered Rates
Experience: 3x
Skills: 3x
Magic: 3x
Loot: 1x
These changes aim to ensure a long-term focus and a more stable economy.
In-game Store
The store only contains purely cosmetic items such as outfits, companion skins, decorations, and so on. We're strongly against anything that's pay-to-win, so rest assured you won't find any here.
All coins you purchase will be re-added to your account when the main season launches, so your purchases will never go to waste.
Bots Prohibited
To ensure a fun and fair experience for all, from now on, using any kind of bot or macro will lead to a permanent account deletion.
Our Vision
We're committing to a deeper RPG experience this season with more immersive lore, engaging NPC interactions, and reworked areas that feel more natural. Expect to see enhanced existing systems, added quality-of-life features, polished UI, and much more. For more information, check out our previous announcements and changelogs.
Keep in mind this will still be a beta season. While we've tried our best to make it as polished and bug-free as possible, we will likely run into a few, so if you find one, please report it to us.
We're looking forward to seeing everyone in-game soon. Thanks so much for your patience and for being such a supportive community.
See you soon!
We're excited to announce that the new beta season will be launching on:
Friday, January 30, 2026 4:00 PM UTC
Lowered Rates
Experience: 3x
Skills: 3x
Magic: 3x
Loot: 1x
These changes aim to ensure a long-term focus and a more stable economy.
In-game Store
The store only contains purely cosmetic items such as outfits, companion skins, decorations, and so on. We're strongly against anything that's pay-to-win, so rest assured you won't find any here.
All coins you purchase will be re-added to your account when the main season launches, so your purchases will never go to waste.
Bots Prohibited
To ensure a fun and fair experience for all, from now on, using any kind of bot or macro will lead to a permanent account deletion.
Our Vision
We're committing to a deeper RPG experience this season with more immersive lore, engaging NPC interactions, and reworked areas that feel more natural. Expect to see enhanced existing systems, added quality-of-life features, polished UI, and much more. For more information, check out our previous announcements and changelogs.
Keep in mind this will still be a beta season. While we've tried our best to make it as polished and bug-free as possible, we will likely run into a few, so if you find one, please report it to us.
We're looking forward to seeing everyone in-game soon. Thanks so much for your patience and for being such a supportive community.
See you soon!














