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2026 Beta Season Release

January 30th at 16:00 UTC
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Latest News

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Wand system updated and loot drops increased
New Possessed chest companion
Town rune system added
Bounty rewards adjusted and new unique items added
Client stacks on-screen messages (max 3)
Loot messages show gold rare notifications
Training condition lasts 30 seconds
Greater modifier loot now guaranteed
Quest items now guaranteed modifiers
Reduced death penalty by half
Fixed mini window not saving positions in client
Soul system removed
Added massive fire elemental loot
Companions blocks from swimming
Other minor map and bug fixes
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Forging cost formula adjusted, mainly reduced for expensive gear
Fixed house doors in Northwatch
Added seekers of myth resonance crystal to warlocks
Training spear removed from shops
Strong mana potion useable by knights
Added life drain protection & reflect modifiers
Tasks support greater monsters
Quest items now sent to inbox when no capacity available
Housing rent reduced and moved to monthly payments
Website monster exp and loot reflect true server rates
Other minor bug fixes
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New village of Northwatch added w/ new NPC's and houses
Protective aura fix added
Captain's now trade helmet of the deep
Added more missing corpses to autoloot
Bed's fixed to not have ghost sleeper anymore (ask me to fix existing ones)
Added some missing foods
Website monster wiki page added
Website bounties page added
Fixed bug where messenger appears to no vocations
Crusader helmet quest moved to new NPC quest
Fixed healing and mana potions triggering leech
AoE no longer hit your own or party member summons
Nerfed all monsters paralyze intervals
Fixed demon oak chests
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New bounty system added
Bounty talkaction added
Physical absorb and reflect modifiers added
Leech chance buffed from 50% to 100%
Mana leech displays animated text
Other minor fixes
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Companion's added to featured store tab
Machete cuts all grass
Fishing fixed and works again for chosen access
Simple spear added back to Rookstead monsters
Some monster reduced intervals on some fast recurring spells
Gravedigger coffin now accessible before finding key
Captains sell helmet of the deep
Copper and silver rings added to many humanoid creatures
Thieves loot nerfed further
Regal gear updated to all have 2 slots
Added access to warlock spawn
Fixed monsters walking on swimmable water
Weightless item not pickup able with full cap bug fix
Some quest log direction clarity added
Few other minor map and bug fixes
February 19, 2026 by Apollos
Wands & Rods Progression Update
We've updated wands and rods to scale gradually all the way to level 150 and include two new ones. Damage, forge slots and prices have been rebalanced, and we've added many more wands/rods to monster loot tables. This should make it easier for mages to find and add modifiers on their gear. More loot necklaces are also coming in the near future to add more gear with magic level modifiers!

New Town Rune System
Introducing the Town Rune system. You can now find it in your client inventory where soul points used to be. Use it once per hour to teleport back to the main town of the continent you're currently on.

Bounty System Rewards
We're starting to add new bounty reward items. Check out the new and reskinned items available now. We'll continue expanding this system over time to make bounties more rewarding and exciting. Please give some feedback on the items and if you have a good idea for a new bounty item let us know!
February 13, 2026 by Apollos
New Village: Northwatch
We've added Northwatch to Enigma. This is a wealthier district with a few player housing options available for purchase. A handful of NPCs have already settled in the area and more NPCs will be added in future updates.
You'll notice a large house that's currently inaccessible. This is the foundation for our upcoming VIP housing system, which will be introduced in later updates.
The village is live now. Check it out and claim your property while spots are available.
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February 10, 2026 by Apollos
New Bounty Hunter System
Level 80+ players can now access the bounty hunter system by speaking with NPC Lance. This new system allows you to accept hunting contracts that task you with eliminating specific monster families throughout Almyria. Each bounty requires a set number of kills and rewards you with bounty points plus tiered loot rewards upon completion. Most tasks are repeatable but have a 12 hour cooldown, and you cannot repeat the same task consecutively, you must complete a different bounty in between.

The system features progression-based unlocking with multiple tiers of difficulty. Starter bounties are available immediately at level 80, while advanced contracts require bounty points to unlock. Rewards follow a tiered probability system with varying chances for different quality drops. Use the !bounty command to track your active task progress.

Please note this is a brand new system and will require tweaking based on feedback and gameplay data. Currently, the tiered loot primarily consists of items from the monsters' loot pools, but upcoming updates will introduce bounty exclusive rewards.
February 6, 2026 by Apollos
I wanted to reach out especially to those who tried the beta in week one and stepped away. I completely understand, we had some real issues with balancing that made things frustrating, and I appreciate everyone who stuck around to give feedback.

The good news is we've spent the past week addressing those problems. Training and vocational progression have been rebalanced significantly, and affinity items are now much more accessible early on. The experience is in a way better place than it was at launch.

If you tried Almyria before and it didn't feel right, I genuinely think now's a good time to give it another shot. The game we have today is what we should have launched with, and I'd love for you to experience it in this more polished state.

Thanks again to everyone who provided feedback, we'll continue to only get better from here.
January 30, 2026 by Apollos
The Beta Season for 2026 has officially started!

You can download the client now from our website:
https://www.almyria.com

Please keep in mind this is still a beta. We’ve made several major system changes, so bugs are expected as we work through this phase together. Your patience and feedback mean a lot to us.

If you've found a bug, please do one of the following:
Report it in the #bug-reports channel on Discord
Or use the in-game report window (Ctrl + R)
Hourly Item
uncommon
leopard armor
  • • Energy Protection +1%
Price: 1,700 gold You can buy the hourly item from Blacksmith NPCs in-game
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