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2026 Beta Season Release

January 30th at 16:00 UTC
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Latest News

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New dungeon system introduced w/ two dungeons for testing
New explorers tokens system added
New explorer guild spells added
New item reforging system added
Inherent modifiers now can be forged
Copper and silver rings added to hourly item pool
Yaga NPC added in Dreadmoor for higher level creature product sales
Frost dragon bounty loot adjustments
Stopped quest rewards from going to depot in Rookstead
Adjusted explorer guild decoration item prices
Blocked no vocations from using town rune
Old dungeon system removed entirely
Goblin spoils chest fixed
Blocked bosses from becoming Greater
Fix bug with wild growth being passable
Taming items removed from loot pool
Optimized clickable keywords in client
New inventory and sidebutton design
Fix actionbar hotkeys ignoring chat mode lock
Reduced crusader helmet quest gs kill requirement (old change)
Increase ancient scarab snakebite rod drop rate (old change)
Other minor bug and map fixes
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Client option added to set max onscreen stacked messages
Quest name now included in the updated questlog message
Training room are now anti-kick
New shop ammunition
Bug fix for protective aura, utamo tempo and other buffs
Bug fixes to loot message
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Wand system updated and loot drops increased
New Possessed chest companion
Town rune system added
Bounty rewards adjusted and new unique items added
Client stacks on-screen messages (max 3)
Loot messages show gold rare notifications
Training condition lasts 30 seconds
Greater modifier loot now guaranteed
Quest items now guaranteed modifiers
Reduced death penalty by half
Fixed mini window not saving positions in client
Soul system removed
Added massive fire elemental loot
Companions blocks from swimming
Other minor map and bug fixes
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Forging cost formula adjusted, mainly reduced for expensive gear
Fixed house doors in Northwatch
Added seekers of myth resonance crystal to warlocks
Training spear removed from shops
Strong mana potion useable by knights
Added life drain protection & reflect modifiers
Tasks support greater monsters
Quest items now sent to inbox when no capacity available
Housing rent reduced and moved to monthly payments
Website monster exp and loot reflect true server rates
Other minor bug fixes
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New village of Northwatch added w/ new NPC's and houses
Protective aura fix added
Captain's now trade helmet of the deep
Added more missing corpses to autoloot
Bed's fixed to not have ghost sleeper anymore (ask me to fix existing ones)
Added some missing foods
Website monster wiki page added
Website bounties page added
Fixed bug where messenger appears to no vocations
Crusader helmet quest moved to new NPC quest
Fixed healing and mana potions triggering leech
AoE no longer hit your own or party member summons
Nerfed all monsters paralyze intervals
Fixed demon oak chests
March 3, 2026 by Apollos
Major update - New systems and features

Dungeon system
A new dungeon system has been implemented, with 2 dungeons currently available for initial testing, and more dungeons already in development. Access dungeons through the new Dungeon button in your inventory panel. This system introduces instanced content designed to challenge teams and provide unique rewards.

Explorer token system
Explorer Tokens are a new currency that can be earned by participating in raids, dungeons, and various exploration content. Track your current token balance in the Skills window under the new Explorer Tokens section. These tokens can be spent on exclusive spells and rewards from the Explorer Guild.

New explorer guild spells
The Explorer Guild has unlocked access to new spells for member adventurers, including:
Chivalrous Challenge
Divine Shot
Fire Whirl
Tree of Life
Executioner's Throw
Divine Grenade
Twin Bursts
Great Death Beam
Some spells are tiered and may require additional unlocks.

Item reforging system
The Reforger now lets you move valuable modifiers between compatible items for a gold cost, giving you more control over your gear progression. Transfers are validated by item category and typical modifier rules. Hourly modifiers and base inherent modifiers cannot be transferred. If the source item is forge-bound, that bound status transfers to the new item. Once a transfer is confirmed, it is permanent.

Inherent modifier forging
Previously, base inherent modifiers could not be modified through the forge. This restriction has been removed, and you can now reroll inherent modifiers to improve their values and upgrade them through the standard forge progression system.
These upgrades build on the item's existing inherent values as the base, which means items with inherent modifiers can become more powerful overall. Inherent modifiers still cannot be removed entirely.
February 19, 2026 by Apollos
Wands & Rods Progression Update
We've updated wands and rods to scale gradually all the way to level 150 and include two new ones. Damage, forge slots and prices have been rebalanced, and we've added many more wands/rods to monster loot tables. This should make it easier for mages to find and add modifiers on their gear. More loot necklaces are also coming in the near future to add more gear with magic level modifiers!

New Town Rune System
Introducing the Town Rune system. You can now find it in your client inventory where soul points used to be. Use it once per hour to teleport back to the main town of the continent you're currently on.

Bounty System Rewards
We're starting to add new bounty reward items. Check out the new and reskinned items available now. We'll continue expanding this system over time to make bounties more rewarding and exciting. Please give some feedback on the items and if you have a good idea for a new bounty item let us know!
February 13, 2026 by Apollos
New Village: Northwatch
We've added Northwatch to Enigma. This is a wealthier district with a few player housing options available for purchase. A handful of NPCs have already settled in the area and more NPCs will be added in future updates.
You'll notice a large house that's currently inaccessible. This is the foundation for our upcoming VIP housing system, which will be introduced in later updates.
The village is live now. Check it out and claim your property while spots are available.
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February 10, 2026 by Apollos
New Bounty Hunter System
Level 80+ players can now access the bounty hunter system by speaking with NPC Lance. This new system allows you to accept hunting contracts that task you with eliminating specific monster families throughout Almyria. Each bounty requires a set number of kills and rewards you with bounty points plus tiered loot rewards upon completion. Most tasks are repeatable but have a 12 hour cooldown, and you cannot repeat the same task consecutively, you must complete a different bounty in between.

The system features progression-based unlocking with multiple tiers of difficulty. Starter bounties are available immediately at level 80, while advanced contracts require bounty points to unlock. Rewards follow a tiered probability system with varying chances for different quality drops. Use the !bounty command to track your active task progress.

Please note this is a brand new system and will require tweaking based on feedback and gameplay data. Currently, the tiered loot primarily consists of items from the monsters' loot pools, but upcoming updates will introduce bounty exclusive rewards.
February 6, 2026 by Apollos
I wanted to reach out especially to those who tried the beta in week one and stepped away. I completely understand, we had some real issues with balancing that made things frustrating, and I appreciate everyone who stuck around to give feedback.

The good news is we've spent the past week addressing those problems. Training and vocational progression have been rebalanced significantly, and affinity items are now much more accessible early on. The experience is in a way better place than it was at launch.

If you tried Almyria before and it didn't feel right, I genuinely think now's a good time to give it another shot. The game we have today is what we should have launched with, and I'd love for you to experience it in this more polished state.

Thanks again to everyone who provided feedback, we'll continue to only get better from here.
Hourly Item
uncommon
blue quiver
  • • Reflect Death +1%
Price: 830 gold You can buy the hourly item from Blacksmith NPCs in-game
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