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Dynamic ability mod cost adjustment
Blacksmiths forge - Northwatch forge tutorial quest added
Studded club quest changed to leather boots
Black gold quest removed
Lost dog quest now spawn companion for Northwatch tutorial
Battle axe quest converted to frost troll task
Oakley NPC added with troll task & cyclops task
Custom atk 11 axe and club weapons added to rook
Atk 12+ weapons removed from Leon's shop
Bat's defense nerfed
Torch now give on first login
Goblin task added & goblin spoils reward changed
Gnarlhound spawn moved along with wolf spawn in Enigma
Rust remover quest converted to wailing widow task
Scale armor quest converted to larva task
Leopard armor quest converted to outlaw task
Beastslayer axe quest converted to pirate task
Questlog ignore completed checkbox added
Other various bug fixes
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Lost dog speed increased
Extermination quest converted to task
Myndralis boss trap spell added
Granok boss rock barrage spell added
Aegion boss bomb shot spell added
Secrets of the Coven quest added
Fixed walkable quest chests
Fixed poison damage bugs
Enhanced inventory slot item swapping
Skill completion titles requirements decreased
Fixed bread making
Website changelog and news fully functioning
Website gallery images added
Fixed website wiki bugs
Item shaders no longer visible in slots
Item outline shader enhanced
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Website wiki item abilities fixed and now fully functioning.
Website wiki items page is also working and displays all gear in Almyria.
Website news page is integrated with the Discord discussion page and will always display the most up-to-date announcements.
Many lower-level quests now introduce an introductory NPC with a '!' marker to guide players to new quests during early gameplay.
Monk quest suggestions removed.
Minor item price discrepancies fixed.
"Fair Work, Fair Wages" quest is no longer removed (completed) daily, helping those with completionist tendencies.
HoTA slot bug fixed.
Ability system overhaul introduced.
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Training notification added when entering training room, this explains the new training system to newcomers.
New autoloot client module added
Npc quest icon system added
Npc trade icon added
Inn added to Enigma city along with two empty houses for future npcs.
Studded club quest enhanced and added to Leon
Short sword quest moved
Fix wand giving fist fighting tries
Bats defense nerfed
Other minor map fixes
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New rates added (Exp: 3, Skill: 3, Magic: 3)
Variable loot rate added
Task system removed (temporarily while rebuilding system)
Task bosses moved to 'greater' mobs
Combat modifier stages added
Simple spear loot rate slightly nerfed
Pike gives shield and weightless orb instead of weightless shield
Buffed reflection orbs
Removed quiver ml and mana abilities
Oracle location marked when reaching level 8
Reworked spike sword and crimson sword shop values and quest rewards.
Roping monsters added
New skilling system added
Orc spearman def nerfed
Badger fur price nerfed in Northwatch
December 8, 2025 by Apollos
New Task System Released
We have completely reworked the task system to create a more immersive and quest-driven experience. The previous automated system, which generated repeatable tasks for every monster in the game, has been fully removed. In its place is a streamlined NPC-based task system that encourages interaction, exploration, and variety in hunting.

New Quest-Driven Task Structure
Tasks are now offered directly by NPCs rather than being automatically assigned. NPCs with a ! above their heads may be potential task givers, so keep an eye out while exploring the world. Each task is handcrafted to fit its region, monsters, or narrative context. Task will not end with a mini-boss fight but 'Greater' monsters will still remain in the game as replacement for mini-bosses. Task families, like in the previous system, are still supported in most tasks.

Task Rewards
Tasks can now reward:
Items
Experience
Gold

Some tasks will still be repeatable, but most are now one-time quests designed to push players toward new areas, new monster types, and more meaningful interactions.

A More Immersive World
This system aims to make tasking feel like part of the world’s story rather than a background grind. NPCs now play a larger role in guiding players through different regions and encouraging varied hunting paths.

Ongoing Additions
More task quests will be added regularly, and all future changes or new tasks will be included in the changelog.
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November 25, 2025 by Apollos
Major Update to the Ability System

We are introducing a significant overhaul to the ability and enchanting system, removing orbs entirely and replacing them with a new progression model centered around Affinity Points and permanent ability unlocks. This update is now live for testing and open to community feedback.

Removal of Orbs
Orbs no longer drop from monsters, and all existing orbs are now deprecated. The system has been replaced with a more direct and progression-based method of unlocking enchantments. Ability items will still drop from monsters at the same rate and still contain their unique abilities.

Introducing the Affinity System
A new NPC, Ingrid, now handles all ability unlocking through her Affinity Crucible. When you find an item containing an ability you want to learn, you can sacrifice that item to gain Affinity Points toward permanently unlocking that enchantment.

You select one ability from the item, the item is destroyed, and you receive progress toward unlocking that ability’s tiers. Abilities unlock in a tier-based, level-up style system, typically from Tier 1 to Tier 3. Higher tiers allow your rerolls to reach stronger ranges, improving the potential power of your items.

Base abilities remain available from the start at Tier 1, and the forge continues to function as usual. Bjorn still handles adding, rerolling, and deleting abilities, all of which now cost gold instead of orbs.

Why This Change?
This system removes the inflation and long-term economic issues caused by orbs, which were often hoarded, discarded, or circulated in ways that distorted progression. By shifting the system to gold and permanent unlocks, the economy becomes more stable and players have a clear, long-term method of growing their enchantment library. Gold sinks also help maintain balanced economic flow over time.

Future Expansion
In addition to the affinity-based abilities, we will be introducing unique, rare abilities in the future that are not part of the affinity system and will come from quests, bosses, or raids.

Feedback
This update is open to player feedback. Let us know your thoughts on the new unlocking system, tier progression, and how it feels to interact with Ingrid and the crucible.
March 30, 2025 by Apollos
A couple new features have been added to the game:

Loot Client Module
The new loot window offers a streamlined way to manage your autoloot settings. It works similarly to the original system but includes several quality-of-life improvements.
You’ll see a list of items currently on your autoloot list along with the container type they’re assigned to. Right-clicking a list item lets you change the container or remove it. Right clicking an item in the map lets you add or remove the item to the loot list. There’s also a search function to quickly find and add items.

From this window, you can also:
Toggle the memory system with a checkbox
Enable a new "throw on ground" option to make hunting with loot bags easier

Note: Loot lists are now saved on your client. If you lose your roaming data, your loot list, minimap, and hotkeys will be lost.

Quest Notification System
NPCs with available quests now display a ! above their heads, similar to other RPGs. The icon will only appear if you're eligible to accept the quest, and it will disappear once you do.
This system is intended to help players find useful quests and gear more easily. Northwatch is fully updated with this feature, and the rest of the mainland will be updated gradually in the coming months.

Let us know if you encounter any issues, and enjoy the updates.
March 24, 2025 by Apollos
Game Progression & Balance Update

After a lot of internal testing and community discussion, we’re making some key changes to how the game progresses and how rates function. These adjustments aim to preserve the feeling players expect from an Open Tibia server while addressing long-standing imbalances in progression, economy, and combat.

1. Rates Adjustment
We’ve officially reduced all core rates to move closer to a slower-rate experience. After listening to community feedback, we’ve settled on 3x as the long-term standard.

Experience: 3x
Skills: 3x
Magic: 3x

These rates are final for the foreseeable future.

2. New Staged Loot System
Loot rate now scales with monster level. It starts at 2.5x for level 1 monsters and decreases linearly to 1x by level 75. Monsters level 75 and above remain at a static 1x.
This encourages earlier gear progression while preventing high-level wealth inflation.

3. Monster Difficulty Scaling
Monsters now scale based on a new stage-based system that increases their strength with their level. This includes buffs to both attack damage and defense mechanics.

1–50 = 5x
51–100 = 10x
101–150 = 15x
151–200 = 20x
201+ = 25xCombat will be more challenging going forward, especially at higher levels. With ability items in play, players should still be equipped to handle the new power curve.

4. Reworked Skilling System
The way skills and magic levels are gained has been overhauled. Previously, mages progressed far faster than knights/paladins due to regen stacking and how mana usage tied to skill gains. Also, players actively hunting were being punished compared to idle trainers.

We’ve now separated skill gains from hits and mana usage and instead now gain at a consistent rate as you hunt or train.

Active Hunting: 100% skill gain rate when fighting non-summoned monsters
Online Trainers: 75% skill gain rate
Offline Training: ~50%, unchanged (varies per skill, see tibia wiki)

This change should bring class balance back into focus and reward players who actively play the game.

5. Task System Temporarily Removed
The current task system is being redesigned so in the meantime it is removed from the game. Task bosses now appear as part of regular spawns. They are renamed with the prefix “Greater” and have a faint white glow.
They continue to drop the same orb and ability items.

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These changes are aimed at long-term balance and improving the quality of progression for all classes and playstyles. As always, feedback is welcome. Thank you for your continued support.
March 11, 2025 by Apollos
Future Plans

First, I want to thank all of you for your immense support. This beta has been incredibly successful, and we’ve made so much progress on the server. None of this would have been possible without the dedication, feedback, and enthusiasm of this amazing community. Your contributions have shaped the game in ways that will have a lasting impact, and I truly appreciate every one of you.

Server Reset
Many of you have asked about a server reset, and I want to confirm that a full reset will happen at the end of the year. I want to stay true to my word on this being an extended beta and I also want to make sure the game is in a more complete state before that happens, so we won’t be rushing into it. In the meantime, you’re welcome to continue playing.

Changes Incoming
I’ll be rolling out some EXP rate adjustments soon, so if you’re thinking about making a new character, I’d recommend waiting a bit. These changes are aimed at improving progression and making the game more engaging at all levels. Details will be announced soon.

Development Pace & Future Updates
In a few weeks, I’ll be returning to my main job, which means development will likely slow down. At this point, I’m not entirely sure what kind of pace I’ll be able to maintain, but once things settle, I’ll have a better idea of what I can manage. Regardless, updates will continue as I find time, and I’ll keep you all informed along the way.

What to Expect Moving Forward

A server reset at the end of the year.
EXP rate adjustments coming soon.
More updates will be announced as changes roll out.

Thanks again for being part of this journey. Your support has made this project what it is, and I’m excited to keep improving things. Stay tuned for more updates.
Hourly Item
rare
elvish bow
  • • All Damage: +3%
Price: 2,000 gold You can buy the hourly item from Blacksmith NPCs in-game
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